ele prolif poe. use reverberation rod socket with: flameblast (quality), ele prolif and fire pen. ele prolif poe

 
 use reverberation rod socket with: flameblast (quality), ele prolif and fire penele prolif poe prolif

Reflect is mitigated by a low level Arctic armor, but lightning thorns is devastating. My testing in standard after the free respec was w/o max charges from bandits and belt corruption and i was still. In Path of Exile, in particular, it is one big hit followed up by many other, smaller hits. From level 12, after killing Merveil, you’ll be setting up for your road to level 28. This setup is utilizing Cluster Jewel setup to increase damage and recovery of the build, Thread of Hope for more efficient pathing, Anninhilation's Approach to get permanent Adrenaline and Lethal Pride to get some phys taken as ele and fix attribute requirements. Now I run stormbrand ele prolif culling strike and void sphere. The seating touches fire damage bonus applies to all of those skills. Dom Blow Guardian: Seems worse than SRS (especially with having to melee things). To be even more fair, simply googling "poe experience" gives you a plethora of options from tools, articles, and videos. Stacking crit multiplier would be an easy way to increase the damage and duration of all the elemental effects so you don't have to waste points going. So cool chucking this big ball that freezes half the screen and then makes nice big shattersplosions once your dots do the damage. Reply. ago. Posted by Shajirr16 votes, 64 comments. While flameblast is boring to some, i generally find it decently fun still (even after doing a crit flameblast. My alternative 6l is swapping out infused channel with. After a good bit of. Ele Prolif is better at creating "Death Zones" since the effect remains after death. The ele prolif is definitely necessary even in a 4L setup. Elemental overload on a wand build is a bad poor idea since wands are only worth using crit (because 10% + base crit). . vengeance + phys to lightning + prolif. Then just fill in with whatever. The big issue will be getting good shock prolif. IT is the main support to boost your. Since EK is a physical projectile spell that can chain we can: conversion chain from Phys -> Cold -> Fire. Ignite Proliferation SupportFire, Support, AoEIcon: ILevel: (1-20)Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies. You get rolling Magma + Ele Prolif for free (You can buy RollingMagma but not ele prolif) and you get extra chance for ms boots and links or an extra coral ring early. 30% more damage that hopefully double dibs should be way stronger than inc. Initially you may think this is terrible because 5% is very low, however, if that hit ignites, you get a very big ignite. Conc makes for stronger burns and stronger prolif patches. trade for Tempest and Warbands already shows exactly what I mean. Storm Brand is the safest option, it can be applied from long range and be attached to minimizes recasting for mobile enemies. I have found it effective in an oro/comk/cyclone build. The Ele Prolif gives 20% proliferation freeze chance, which guarantees that the entirety of every. Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of. Mapping is definitely not anywhere close to A+ until fairly late game when you can invest in a prolif mechanism. yeah it is. Correct. I plan on doing some sort of such a crit build. Ele Prolif spreads status ailements to nearby monsters (shock, chill, burn). The idea was basically to exploit the way damage scaling works with converted damage in PoE to reach super-high levels of dps. I'm currently working on a Crit + Volls Devotion version of this build which I posted in a spoiler at the bottom of this post. Probably because elemental prolif doesn't act the way Bino's prolif does for poison, instead leaving an AoE similar to RF on the corpse. Also, remember to pump Elemental Equilibrium for that -50% fire, DO NOT underestimate this. This is most frequently accomplished by using [ [Maligaro's Restraint]] to create a shock aura, usually used with Shield Charge. There's no Berek's. 16. Path of Exile WikiI’ve heard from the grape vine that ignite prolif builds are gonna be the end game meta for this league. Or GMP + pierce, or a combo of the 3. Incinerate builds probably benefit most from the constant shock and high cast speed. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. These are all Witch quest rewards. i have a hunch that ignites and poisons are going to have their duration scaling removed and instead have a cap installed, probably similar to poison's default %. Without some specific items: - Only cold damage freezes/chills. All the endgame builds and videos i have seen since starting poe have been of melee phys chars. Then in my 5L chest I have single target which wrecks bosses. Ignite Proliferation SupportFire, Support, AoEIcon: ILevel: (1-20)Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies. Ele Prolif is better at creating "Death Zones" since the effect remains after death. The freeze chance from elemental proliferation will stack additively with any other sources of freeze chance. The Poison Scourge Arrow Pathfinder is updated and ready for Path of Exile: Trial of the Ancestors 3. Best. 583K subscribers in the pathofexile community. ago. meaning 77% of the time your elemental prolif gem is doing nothing at all. The proliferation aura-like effect continues. For reference, I am planning to go with the links: Raise Zombie + Added Fire + Zombie Damage + Inc Burn Damage + Chance to Ignite + Ele Prolif. Guess you gotta just go ele-whatever ascendant from now on. That can take you all the way to maps. Burning Arrow + Trap + Chance to Ignite + Ele Proliferation is the required 4L. Cryptojokes aside, im thinking of playing ele hit raider as league starter. I would also definitely aim for the 5 link and then add fire penetration support. 0 buffed jaws of agony, necromantic aegis and multiple traps to support bomb throwing spectres. Relatively braindead and passive, with no real adjustment in your play needed. Attributes and Resists. Storm brand to apply fire burst to bosses and keep mobile. quill rain is your weapon. Put on cloak of flame, 2 mokou's embrace rings (both uniques around level 10-20). If you have your 5/6 link set up and you find yourself with extra links that aren't needed, don't be afraid to put in a bunch of unsupported skills. Hey guys, so one of the most fun builds I've played in PoE was Fire Trap Prolif, ever since they nerfed Prolif the build is way too weak to function…The easiest defence to run right now is just pure armour + max res. Planning on using Carcass Jack for. since each bomb thrown has a 25% chance to gain a power charge, they're always at full charges so they always crit because monsters gain like 200% increased crit chance per charge or something ridiculous like that. 3 Vendor reward 5 Related unique items 6 Version history 7 References Skill functions and interactions The proliferation aura -like. 50%. The EK-Ignite Elementalist is not a beginner-friendly build! Elemental damage mitigation Like most builds, we have the standard 75% elemental resistances. It’s a really nice skill if POE gameplay slow down by like 10 times. Does not stack with itself. Have a 4L CWDT with another cold snap in it and ele prolif which actually works really well. Or any other fire/cold ele build won't be the worst respec, but just doing a different ignite build to suit your playstyle works well. No reason to run Chance to Ignite over Conc in a 5L for Flameblast. 20% Quality molten shell is 30% chance to ignite. Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 38 Supports any skill that hits enemies. Ethereal Knives does only physical damage without using items or support gems/aura skills that would add elemental damage, therefore there are no elemental ailments to profilerate by Elemental Proliferation Support. Darkblitz9 • 8 yr. Therefore, going for passive skills that says for example "18% increased fire damage" might be a good idea since it's. Elemental proliferation is a modifier that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as the original debuffs. HoA isn't an aura. Crit Flame Surge (high hit damage with 6% crit), Burn Prolif Ice Shot. Together with Multiple Traps you get a mad amount of Arcs chaining through packs at once, together with enough Penetration, Shock Duration and Ele Prolif you'll also shock the whole pack. EV bases grant access to spell suppression which needs investment but is ridiculously strong at 100%. aoe in links. Good memories. View Staff Posts Post Reply. RaPlD • 10 yr. The only way I can think of discharge being at all good right now is getting spending half a century collecting 9 endurance charges (lvl 17 discharge, 783 top damage) with. Per 1%. Msmit71 • 5 yr. 3. The corpse used to do i think 8% of base life as damage. 582K subscribers in the pathofexile community. Elemental proliferation is a modifier that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as. Fire trap + Increased Burning Damage + Concentrated Effect + Elemental Proliferation (if 5 link) + Fire Pen. Shock nova - faster casting - ele prolif - added lightning - light pen - whatever (added chaos or whatever you prefer). Supported Skills deal (15–24) % more Damage with Ignite. How is that reasonable in any way? For mace or sceptre builds, while perhaps a less common use, it's also insane, perhaps even more-so when compared to the alternatives, especially when used with skills like infernal blow, static. Don't have access to PoB yet so haven't been able to fiddle around. Discussion about Path of Exile, a free ARPG made by Grinding Gear GamesTitle. I would probably get a high phys bow and do the links: Puncture + phys projectile + trap + slower proj + crit chance + crit damage. I'm just using it for free damage from a socket I wouldn't be able to fill otherwise. You can't just strap ele prolif to something and suddenly ignite is doing significant amounts of damage. [1. Stronger burns overwrite weaker ones. Best of luck to you. 02 Expected Elemental Weakness Duration if increased effect from items is not applied 11. Elemental Proliferation Support Cold, Fire, Lightning, Support, AoE. Then they gutted both skills. 16 Update: So this build just circa doubled its damage in 3. Now for the last socket we have these options: Awakened Unbound Ailments. " Or something like that. Critical strikes inherently have a 100% chance to ignite. With proper leveling gear (string of servitude, goldrim, le houp rings) you also dont need that 10 ele res. Stormfire gives you an incredible burn dmg buff but the main purpose of it is that the explosion from "Inpulsa's Broken Heart" CAN NOW IGNITE and proliferate ANY ailment within range, even tho it. I would think AOE passives and gems would greatly increase the radius of the prolif, and quality on the gem increases the status duration. Dassort. , Red. with - COncentrated effect + increased area of effect ( for boss ) Use an immortal call to tank the boss. In order to level this build as a Arc build, you need to make your way to level 12 to be able to use the gem. Gloves: purity of lightning, clarity, herald of ice, reduced mana. in this set up i use. You should get the special essence that grants 30% more elemental damage for gems in helm. Path by second curse next to EB anyway, so -36% from frostbite, -30% from ele weakness, and another -15% from exposure. By the time 4 have died you would have made:He isn't even using ele prolif, and what you see in the video is CRAZY expensive and basically almost unachievable in a temp league to all but less than 1% of the player base. Firestorm is one of the most old-school skills in Path of Exile. [DPS] Arc setup. A lot of the biggest PoE streamers are HC SSF racers. ago. Arma brand should be linked to onslaught and combustion, and ele prolif if you have a 4 link. The Trap gem bypasses the cooldown on Cold Snap, which is super useful. Reply. 10% increased Rarity of Items found. chain off of hydrosphere. tempest shield + prolif. If you drop it on leaguestart, sure why not. Sorry gifv/gifycat doesn't seem to work on the forums Build is now at version 1. 2 sec cooldown is really dragging it down. Change poe. Frostblink+Ele Prolif, Frost Bomb: Frostblink with Ele Prolif freezes most packs. If you ignite something with Incinerate it doesn't matter whether the ignite is prolif'd or not, it's still not area damage because Incinerate isn't area. 1 more reply. To cause powerful Ignites you will have to use the Cold to Fire Support. I've seen guides that recommend kinetic bolt + flame wall, which seems like a. This may not be the most 100% optimal, and there are alternatives to this, but this is still one of the fastest level setups at the moment. but in all seriousness I'd re3ccomend a miner, the playstyle feels very active because of placing and detonation, even if you're playing something faster like a KB miner. The ele prolif is definitely necessary even in a 4L setup. The +2 fire gem level bonus applies to all of those gems as well. Well, take a look. Now with Elementalist it's easier than ever and the damage so far is. Note 2: Lifetap needs to be at the highest level where one cast of your spell will. Combined with Brand Mastery the coverage is good and you can cast LC more often. Cryptojokes aside, im thinking of playing ele hit raider as league starter. Shaper of Flame, any global prolif. The ignite isn't area due to ele prolif, its area because the hit that applied it was area. Throw in some cold conversion gloves as well. Ignite Proliferation Support. With Level 4 Enhance, this is brought to 44% chance to freeze. Perhaps someone has a build or…Fully updated Detonate Dead Ignite Elementalist build guide for new league. That should actually be 100% fire conversion, the way it goes is: Phys > 50% fire, 50% light (50% total fire) Light > 50% fire, 50% cold (75% total fire) cold > 100% fire (all fire) We end up with all fire. 0 and I don't know how well it would do with the changes to prolif and changes to the passive tree (might try it out again in the 1month) but 3 Dragons with chance to shock on the tree, fire trap + multi trap + increased AoE + ele prolif makes for a great way to reliably spread both burning and shocked to the entire. It seems this is pretty standard: Explosive Arrow + Awakened Elemental Damage with Attacks + Ballista Totem + Empower + Awakened Burning Damage. Thats 5 ignites per 4 seconds and then you're burning for equal damage. IT is the main support to boost your. 3. I run it with aoe and ele prolif. Raze and Pillage cluster 20% minion ignite chance. Small packs get one shot through ele equilib and you nova bosses then prolif a big burn and nova again and they melt pretty well. Increasing Field of View in PoE: /1236921. With all increased AoE from the tree (60%), plus a 21/20 increased AoE gem (50%), plus a Carcass Jack (20%), plus two Divinarius (20%), totaling 150%. Unfortunately, the changes to ele prolif hurt its utility a lot. In all seriousness, you can use the first three + Rarity + Cascade or swap out some crit gem or cold pen. I schock/freeze/ignite the point is, that after extensive testing I came to the conslusion that when using SS Melee Phys Dmg/Multistrike/Weapon Ele Damage/ Added Fire /Ele Prolif is better then Melee Phys Dmg/Multistrike/Weapon Ele Damage/ phys to lightning /Ele ProlifYes, damage over time, fire, elemental and area damage will scale the burning ground. Also with elemental damage and generic damage like the bonus on Le Heup of All, and, like I said, minion damage and trap damage are both generic damage bonuses and will scale burning. With this guide, you should have a higher level. The strongest defence is arguably armour + evasion, which opens up a lot of possibilities. With this you'll have 90% of ignite chance, then you must compensate by other means to have 100%. zenollor • 2 yr. (ArcticAnvil-Incinerate Ranger) Molten Shell + Chance to ignite + Ele prolif + faster casting + concentrated. 6L - Frostblink(21/0) + Lifetap(15/20) + Cold to Fire(20/20) + Swift Affliction(20/20) + Deadly Ailments(20/20) + Ignite Proliferation(20/20) / Unbound Ailments(20) Note 1: Swap Ignite prolif with Unbound Ailments when you want to kill a tough boss. 3. For SSF doesn't need divergent cluster traps and 32% aoe from ascendancy means better overlaps regardless. Nov 21, 2023, 10:33:14 AM. Otherwise you would logically assume that all enemies within the radius actually receive a burn debuff (ie lasting 4 seconds) rather than receiving a splash-burn damage effect which is reliant upon being in. 21 Best Crucible Builds - Top 10 Strongest Crucible. So you can just drop the Frost Bombs without the mobs moving away. ago Not necessarily, there is a difference between "Ignites you inflict. Freeze Pulse. Scion build with 8 socket + unique belt + this chest + boots = 12 abyss socket. Relatively braindead and passive, with no real adjustment in your play needed. The wording on Ele Prolif is "Elemental Status Effects caused by supported Skills spread to other enemies. [3. ago. Wand 2: Cwdt till I change it. Main skill: Fireball + Elemental Proliferation + Increased Burning Damage + Increased Critical Damage. ninja and saw that almost nobody did this. Elemental Proliferation has 12 base radius, you'd need 25% increased AoE just to make it reach the same AoE has Fire Trap (15), even with 100% increased AoE it would only be as big as Sweep (24). It's a 32% nerf by my math, which a dev in global also said it was a 32% nerf. A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. All elemental 25k is good dps. Posted by guamlegend on Aug. And was scaled by elemental and fire damage , and then with -resists. -30% applies to both the initial burn radius and the elemental prolif so that sucks, you want atleast 0%. Blind gives a good chance to evade even if you have Iron reflexes as long as you don't have Unwavering. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status. For bosses the Chieftain just swaps out ele prolif for immolate and is good to go. Herald of Ash takes your physical damage and adds 15% of that as fire damage. -Ignite prolif: support gem (big damage sacrifice), gloves eldritch implicit (searing exarch; radius 14 (grand) to 17 (fully upgraded)), Fan the Flames (medium burning cluster notable; 15 radius). In the past ive always played fire trap searing touch ele profil builds. AwesomeHazz • 7 yr. I mean 10% chance to shock from Arc, 10% from quality, 20% from Static Blows, 5% from the Shadow passive and 14% from Conductivity for 59% total chance to shock, with Ele. What made me opt for the Burning Prolif variant was how Kripp made it very popular back in the day. Do I link the Hatred gem with Increased Crit, Elemental Prolif, Cold Penetration? Or the Summon Zombies with those gems? Also is there a way or node to pass my crit chance/cold damage to my minions so they have a higher chance of successfully applying large amounts of damage to freeze bosses? Increased area really helps Elem Prolif + Burn builds to offset Conc Effect and make the burn-prolif area huge. FrostBite, elemental weakness etc. Dot Multi / FireDotMulti. Umbilicus Immortalis + corruscating elixir = nuke. Icon: I. 17 changes to Ignite and Frostblink are a small net buff (~10%) Main concept: Elementalist - Shaper of Flames - Frostblink - Ignite Prolif. that doesn't even include all the bonus the abyss jewel. Pre-nerf Ele Hit damage was absolutely insane mixed with pre-nerf ele prolif, even without being LL. it is 1%, throw in some +LGOH on gear and it is pretty sustainable vs most situations. PwmEsq • 7 mo. That should actually be 100% fire conversion, the way it goes is: Phys > 50% fire, 50% light (50% total fire) Light > 50% fire, 50% cold (75% total fire) cold > 100% fire (all fire) We end up with all fire. My plan was to focus on phys/proj damage in the tree and then pick up Avatar of Fire, wear the Hrimsorrow unique gloves and run Ice Shot + Cold to Fire + Weapon Elemental Damage + Fire Pen or something like that. Explosion deals base Fire Damage equal to 6% of the corpse's. poe's combat depth lies in positioning and fast recognition of dangerous stuff and skill to avoid them / use the appropriate ability to negate them, not in executing dps rotations. Ignite Proliferation. 150,000 life x . ok i have some questions, but before that was a cool video ;) ok so in the video you said that the fire dmg after the explosion of fire trap doenst proc on hit effects, this means if i hit with some elemental (cold, lightning) and i have EE, the mobs will be with -fire resist (-50%), i land the fire trap and the explosion will trigger the EE fire resist reduction, and my. 3. So: 2 boosted heralds with pretty good damage, that can crit, and get activated by shield charge. Gem level is 19. If we get them, I would get burning arrow with a ranger and then ele prolif from Templar to play the first acts. On a herald prolif build the prolif gem is linked to the herald gem, not to the damage skill. Reply. I've been playing PoE (Rampage) for a couple weeks and I am loving my TS/puncture ranger. prof. 11 Bone Nova (Uul Netol's Embrace) can be used as a reach-extension mechanism for the application of chain-proliferating ignites through Abberath's Hooves ("When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"). You shouldn't really care about the hit damage itself, but the Burning damage that is inflicted right after - it's one of the Ignite builds that are extremely popular as of path 3. You could clear entire rooms with one arrow back in 1. Hey guys, Idea: What I want to do, is basically have a build that uses a bow + pierce + Ele prolif to instantly add all 3 elemental statuses :) Help…A place to talk about POE builds, mechanics and interactions. . Use the mechanics of Scourge Arrow to stack Poisons on Enemies and watch everything melt. Requires Level 38. Cremation should be linked to elemental focus and controlled destruction, though other options are available. Poe's Detonate Dead lvl 20. This is a 2-button build: you use desecrate to spawn corpses and detonate dead to, well, detonate them. The build already has a ton of %Physical damage increases so losing those few at shadow start won't impact you much, whereas it has virtually no %elemental damage, so getting those will nearly double your explosion damage. (Hoi is 6l and it uses ele prolif gem) If you would make flame das something like 5l with faster casting, added cold, controlled destruction and one more damage multi support it should reliably. and ele prolif is 15 + 20% area from anom qual, while the mastery is just 10. Only HS and flicker strike are viable options for an ignite-based oro build, because their effectivenesses (150% and 125%) are huge multipliers on damage. The second one applies only vs chilled enemies but due to: CHILLs from Hatred spread by Ele Prolif, CHILLs from mobs unfreezing spread by Ele Prolif and CHILL constantly applied by Arctic Armor (passively and via ice trail) it is pretty much always on. use reverberation rod socket with: flameblast (quality), ele prolif and fire pen. I believe AoF + phys to light + call of brotherhood + pyre will give 75% conversion to fire. Chaos 8k is good dps as long as you have something else to deal with humanoids. are decent additional pickups. The effect is nice and it will help clear but Ele Prolif does the job as well and the Berek's effect is not a substitute regarding Breaches. 2) Stormbrand - Unbound - Prolif - Chain. This build utilises the new chieftan ascendancy node; Hinekora, Death's Fury. Elemental status will be a bit of a pain without pantheons but can get 70% avoidance nearby with investment. Stupidly strong defensive mechanic that lets you consistently freeze entire packs when one enemy hits you. ago. . 2k life regen and cwdt immortal callComplicating things further still is tha cap of 20 arrows per explosion. My current elementalist gear and tree However, that's not a great single target option, and one of the reasons to choose traps is the really high burst damage available. Conclusion: The POE 3. ago. ago. Should be possible only if your skill that applies the poison scales with aoe (same as for ele prolif) It proliferates the biggest poison instance from each enemy, so this case it will get 2 biggest poisons. The reservation goes up and they have the aura, but they don't deal any damage. You are unlikely to use a 6- or a 5-link while leveling, so use as many support gems as your link allows. 5th and 6th links will be Fire Penertration, Incresed Critical Strike or Faster Casting depending on your play style and gear. The damage should be enough for act 1. Sorting poe ninja by DPS, the #1 character hits the DoT cap with just 9 fuses and no exposure used, so they don't need more damage. 4. The full engine shown here is comprised of Bone Nova, Fury Valve, Chain, Ignite, Abberath's. My plan was to focus on phys/proj damage in the tree and then pick up Avatar of Fire, wear the Hrimsorrow unique gloves and run Ice Shot + Cold to Fire + Weapon Elemental Damage + Fire Pen or something like that. if you don't know that much about the game you should check the gem webpage or the poe wiki. If you get the lightning chains mastery and add ele prolif then OOS does quite well for clearing, while storm brand seems a little more potent for bossing. The most interesting. Quote this Post. . Say you have 10 monsters on the screen. Searching Berek's in poe. Effectiveness of Added Damage: 300%. Ele Prolif - Culling Strike. I intend to play with a weapon swap. The nerf to Ele Prolif range made it useless. So X = nMonsters killed - 1. Popular spells clear the screen anyway. All while still keeping the build on a <1 Div budget to save all currency for a different build. Additional Effects per 1% Quality:Wouldnt the Ele Prolif be kind of useless but increase mana costs. On top of that it used to not have any damage reduction. None of the gems affect damage, just linked with fire pen/ele prolif/chance to ignite. 3 grabbing Elemental Overload and dropping RT. Support gems are tough to get, you'll probably have to trade for stuff like ele prolif/chain/inc aoe. And the fact that better gear can be better doesn't invalidate its usefulness for low- to mid-level gear. Assuming essence stays in the game. Alternatively, you can skip the Tabula entirely and just put Freezing Pulse in a [ [Bitterdream]] with Controlled Destruction and Elemental Proliferation (swap Prolif for Faster Casting/Spell Echo on bosses). Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10) % chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem: sceptre_shaper 1000 default 0: 75: RedImplicit: Ignites you inflict spread to other Enemies within 1. so dots wont be able to do more than 8% (maybe 10%) of a hit per second, and any more damage over that instead of being wasted is just added on to the end and the dot lasts as long as it needs to to let all the damage happen. Business, Economics, and Finance. So my current 6L for clearing is : Cyclone + elemental damage + Added Cold Damage + Hypothermia + Increased Area of Effect + Elemental ProlifThe best build I ever played was single arrow ice shot cold to fire conversion ele prolif with point blank stacking and puncture totems for single target. Business, Economics, and Finance. Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0. ago. Why elemen prolif, and not using the elementalist ?Ele overload doesnt require crit in a build, it aims to punish it by removing crit multi. Poison is a cumulatively stacking debuff. Helmet: Reduced duration, lightning warp, faster casting, artic armour. Fill suffixes by crafting multimod and cannot roll attack mods. Enemies you Kill have a 5% chance to Explode, dealing 500% of their maximum life as Fire Damage. just 5 or 6 - nothing too invested, with a templar melee splash ele prolif. I think 10 leagues ago I came up with a strong ele prolif ignite bear trap. The damage should be enough for act 1. RF is a bit weird in that it doesn't need a hit to ignite. Spell damage only works on the initial hit on firetrap, the burn patch on the ground is scaled by damage over time, fire, AOE damage and elemental damge. Forum Index » Gameplay Help and Discussion » View Thread. You could do a Power Charge based Crit Fireball Prolif build as a Witch. Requires Level 1. The Best Crafty Guides by Odealo. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status ailment – as a result of being hit – can gain them. I don't know if I would dismiss crit quite yet, the spell has 6% base, if you add the crit curse, that's 11%, investing in nodes for crit and cast speed could go a long way since the spell is 1100% dmg, I imagine the ignite damage from a crit would melt a boss, and with elemental prolif, that boosted ignite damage will spread (especially in a party where other people. As far as the boss damage you can swap the. Additional Effects From Quality:When I first saw the Unrelenting node get buffed, I immediately thought of a Discharge build. He froze an enemy and the player right next to him was completely unaffected (Leo 3v3 CtF daily). Im still not sure as to how the prolif on the bow will work, such as if its actually an aura as prolif is or just an instant spread, and unfortunately it wont prolif shocks and chills from. I decided to still try it and I like the pack freezing it does. A wall of meat is fantastic for defense and you have twin blinding skeleton totems to swarm mobs or pin them in place. I haven't updated the screenshots, but damage has gone up about 40% while giving up some life. If you get the lightning chains mastery and add ele prolif then OOS does quite well for clearing, while storm brand seems a little more potent for bossing. Flame totem is the spell that provides the most base damage in the game. This event will be held on November 17th. As far as mapping with it goes, it's till doable. 1. Character is a witch spec'd out for maximum…Elevore Wolf Pelt Evasion: (240-344) Requires Level 30, 66 Dex +(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)%. That's literally all you need for the entire game. 6 goldarm5 • 2 yr. Hatred doesnt give us that much when compared with the 2 flat elemental auras, and is where the bulk of our damage is coming from (rather than the weapon herself). PoE 3. Ele prolif is 99% better then ignite prolif because it gives chance to ignite and duration. Alpha's Howl, Searing Touch, Windscream. One option is to use dots, since dots count as your kills. You should be breezing through content at this point as these skills are really strong while leveling. Between the prolif and the brand jumping mastery, it's been pretty smooth running. Get a quality flameblast + ele prolif + echo/fire pen/chance to ignite (if no quality flameblast) and put these 3 gems into a +1/+2 fire gems scepter. if you have mana problem and dont want to change alot your build you go bm gem and i feel that fire pen in that case is a better 6th link since conc effect and inc aoe kinda need to stay togheter. but I still think you're underestimating how determined the players we're talking about are. 50%. Fire Penetration, Inc Burning Damage, WED, etc. 2 metres elemental fire ailment: no_tier_6_eldritch_implicit 0 gloves 400 default 0: 75. Similar to RF, Autobomber, Death Oath builds (but day 1, 0 gear maps viable) Completely unaffected by Temp Chains, without needing any investment into it. Intro. 2, so having those extra damage rolls may very well mean that you will end up with a higher burn by using LMP. Since EK is a physical projectile spell that can chain we can: conversion chain from Phys -> Cold -> Fire. EE+doublecurse+fire pen equals retarded burn damage. There is a searing exarch glove implicit that makes ignites spread just like ignite proliferation. 152 votes, 39 comments. 3. Elemental prolif used to hit basically the whole screen (32 range radius scaled by AoE). Since it adds fire damage you can not use EE which is a damage loss on the ignite/burn. > ELEMENTAL EQUILIBRIUM < The way Elemental Equilibrium(EE from now on) works with Explosive Arrow is that the arrow part of Explosive Arrow has no fire damage by default. I don't get how POE players don't understand that there are safe spots and gaps and timing. com Elemental Proliferation Support. 22. The build has been buffed via the addition of Chaos Damage over Time Multiplier. I might swap cull and sphere for a cwdt immortal call haven't decided yet. Planning an AFK build? lol If you haven't been on PoE in awhile you should know that DD got detonated by about 50~60% it was a pretty big nerf. However the PoE community is known for getting stuff working somehow. i don't see the relevance. The one big loss was the prolif, but now the real elementalist loses that too. Use Cospri's will, some curse automation, and a small amount of chaos or phys damage to poison enemies. lightning golem in malachai's ring + fire exposure from scorching ray + orb of storms with ele weakness and flammability for negative a billion fire res. Using english instead of PoE terminology there, good catch. I enjoy playing combo builds (like Flameblast + Cold Snap EE prolif with LW for movement back before the prolif nerf), so Mastermind of Discord sounds great to me. Decided to go with Fire Trap as this is the only prolif-viable fire-bsed skill which won't be nerfed into the ground with ele prlif gem changes from beta, as it has a very large initial explosion radius as opposed to Fireball Trap or Bear. Quote this Post. Only effects enemies in AoE, enemies that move outside the area stop burning. Introduce some mechanic that either instakills you or makes things invincible, but make it 100% ignorable by having 1 specific mod to become immune to it or. Incinerate builds probably benefit most from the constant shock and high cast speed. That's a really cool idea, and I just got my hands on a Romira's, too. Sinse closed beta on and off. You can then use a 4 link with oos - unbound ailments - ele prolif - frostblink OR oos - ele prolif - shield charge - faster attacks.